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Old 03-05-2010, 05:37 PM   #91
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Lol.

10Chars.
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Old 03-06-2010, 05:53 PM   #92
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PC not dead yet?

http://kotaku.com/5487038/battlefiel...-pc-to-console
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Old 03-06-2010, 09:50 PM   #93
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Yeah I was going to post that yesterday but I can't help but feel there's another reason for this... like poor up-take on the Console.

As much as I'd like to believe it's true that PC gamers outnumber console... I find it hard to believe.

If it were true, I'd be absolutely thrilled... and if the numbers for BC2 are higher (hopfully vastly) than MW2 I'd be very happy.

Edit: In fact... check out x-fires top games.

They are high, very high.
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Old 03-07-2010, 12:21 AM   #94
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CoD2, a five year old game, is outclassing MW2 on that list. :P
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Old 03-07-2010, 08:47 AM   #95
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Bad Comapny 2 has overtaken CoD4 right now... wow.
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Old 03-08-2010, 01:18 AM   #96
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http://www.rockpapershotgun.com/2010...broken-all-day
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Old 03-08-2010, 09:37 AM   #97
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They'll be complaining how piracy has hurt their sales next...
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Old 03-08-2010, 11:03 PM   #98
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Update: It was a denial of service attack

http://kotaku.com/5488372/denial-of-...ed-ii-playtime

Not technically UBI's fault, but just a demonstration of what it means when their servers go down.
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Old 03-08-2010, 11:51 PM   #99
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It is Ubisofts fault regardless of who attacked them.

If they put up a system like this they need to ensure litterally 100% uptime, no questions asked... regardless of what happens. Even if the entire building with the server in explodes there should be backups if they're going to put in place this kinda system.

Edit: LOL The first comment "So you counter DDOS attacks with a Denial of Facts attack! Excellent!"
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Old 03-10-2010, 12:14 AM   #100
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http://kotaku.com/5488739/bungie-pro...for-halo-reach
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Old 03-10-2010, 08:47 AM   #101
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Ah, the Xbox LIVE gamer mentality at its best.
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Old 03-10-2010, 09:39 PM   #102
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http://kotaku.com/5490382/onlive-sta...for-15-a-month

I may give it a try and let you know what I think.
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Old 03-12-2010, 08:29 AM   #103
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I'd appriciate that, Et. As you probably know by my mile long thread I'm very keen for OnLive to be a succeess... although I, along with everyone else, expect it to be a complete failure.

Anyway... in other news;

http://kotaku.com/5491675/why-call-o...ticking-around

Apparently Infinity Ward employees got paid very low wages and made up a lot of their dosh from getting paid massive royalties from games which do well... well Activision have been withholding payment of their royalties in order to prevent the inevitable mass exodus following the firing of the two CEOs...

Activision really are a fucking joke of a publisher.
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Old 03-12-2010, 09:14 PM   #104
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I'm all for rewarding good performance if it provides an incentive to make games of a high quality.

But you have to actually pay people what you promised and when you promised.
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Old 03-12-2010, 09:37 PM   #105
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Yep...

If I ever had a choice I'd run my company exactly the same way.

Moderate wage but a huge incentive to have pride and quality in their work and to get highly rewarded for it... the ammount of effort that goes into making any game deserves a reward bigger than just a name in the credits in my opinion.
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